A game that has impressive game mechanics that deepen the story is Inside by Playdead. You are playing as a little boy who is running away from various forms of death. As the game progresses, the little boy discovers that he is able to control bodies using a mind control helmet, allowing him to survive in this puzzle atmosphere. The game has two endings: one of which the boy become on the bodies he is control and the other, he frees a blob-like monster and is absorbed, becoming the monster and going on a killing spree. Throughout the game, the player is unaware of their end goal, which to be frank, ends up not even being a goal, simply just death on both accounts. There are multiple theories and speculations on the endings, one of the most prominent being as to whether or not the blob monster is controlling the boy and luring him into its tank to free it. In this, the mechanics of the mind control abilities of the boy enrich the story, showing the player what is to be expected at the end of the game, without them even realizing they are being given such an insight. In the ending where the boy becomes just another one of the bodies, it makes the player think about their actions previously, not caring that they were using zombies to their own gain. When they became one of the bodies, they are just another tool for either the monster or another player. It makes the player wonder if the zombies they are controlling were others who had failed to survive, those who came before them that did not satisfy the monster. Such a mechanic that seems rather insignificant in the game opens up a world of questions upon completing it.
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